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Homeworld remastered collection release date
Homeworld remastered collection release date





homeworld remastered collection release date
  1. #Homeworld remastered collection release date mod#
  2. #Homeworld remastered collection release date update#
  3. #Homeworld remastered collection release date skin#

Ships will now automatically try and fly away from large ships that are about to explode.Normal power shunting, ships receive no bonuses or penalties.This stance is intended as a delaying or harassing action. Evasive strike craft fight at longer range. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage.Aggressive ships will fight at closer ranges and will fight and stay in formation during combat. Aggressive strike craft receive bonuses to weapon damage but penalties to speed.Ships will not retaliate, even when fired upon.Ships will retaliate against attackers of allies and themselves.Ships will attack all enemy ships that enter range.Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time.(Many ships are set to this by default now.)

homeworld remastered collection release date

Weapons will now use ballistics when set to do so.All ships have had a pass to improve flight dynamics and engagement behaviors.

homeworld remastered collection release date

  • All ships have been rebalanced to work with formations.
  • This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
  • Formations have a unit cap depending on the ships and formation used.
  • This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
  • Formations will break on combat into combat groups based on the ships that are part of the formation.
  • Formations have been completely rewritten to better support HW1 formations.
  • Campaign progression is still valid you just have to restart any missions you are currently on.
  • Note: All prior in-game saves are no longer valid.
  • facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.
  • #Homeworld remastered collection release date mod#

    Mods - a - BasePath string allows specification of Player profile path for Mod data.Mods - added traceHOD command line to ease tracking down corrupt or invalid files.Vaygr resource collectors no longer aspire to be archeologists.Cryotray and transports can be sphere guarded now.Tweaks to primary ship shaders for improved visual fidelity, speed.Fixed issue where a few ships had missing geometry, textures, odd normals, etc.Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit.Ships no longer overshoot kushan carrier docking bays.

    #Homeworld remastered collection release date skin#

    Fixed weird cursor skin issue when hovering over certain buttons.Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups).(With Balance tweaks to account for this) Frigates and Corvettes now attack more consistently.Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it.Fixed a crash when a missing mad state was called.Homeworld 2 classic properly responds to -locale command line.Resolved a memory fragmentation error which could lead to crashes.

    #Homeworld remastered collection release date update#

    We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information. Most recent version is available via Steam and should update automatically when logged in and online.







    Homeworld remastered collection release date